﻿using System.Runtime.CompilerServices;

namespace EnterpriseLibraryExtensions.Events
{
    /// <summary>
    /// The <see cref="EnterpriseLibraryExtensions.Events"/> namespace contains the classes necessary to register an eventing
    /// infrastructure in your Unity container.
    /// </summary>
    [CompilerGenerated]
    internal class NamespaceDoc
    {
    }
}
